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GameZone Talk: Building Worlds – Architecture and Computer Games
27. April 2018, 10:00 - 11:00
Computer games represent architecture and are themselves architectural. Only by interacting with the games can the space be experienced and explored. With this, computer games have created their own way of telling a story that evokes both locations and non-locations as a narrative architecture. The panel looks at the connections between computer games and architecture from various perspectives with experts from architecture, game studies and game design. Vesta Juoceviciute(Co-Founder, Iron Solutions LLC, Vilnius), for example, gives a short talk on „Wandering and Exploring the Digital Space – the Limitations and Possibilities in Environment Art and Design.”: While movies lead us through the story by moving the camera from one focus to another, computer games open a new world – free for the gamer to explore. Architecture and environment not only add to the narrative but lead through digital space.Speakers: Prof. Dr. Thomas Hundt (jangles nerves GmbH, Stuttgart), Dr. Marc Bonner (Institut für Medienkultur und Theater, Universität Köln), Vesta Juoceviciute (Iron Solutions LLC, Vilnius)Hosted by Prof. Dr. Stephan Schwingeler (HAWK, Hildesheim)Panel in English