WELCOME TO THE GAMEZONE!

 

Welcome to the GameZone! The place, where game lovers of every age meet to play or talk about the latest gaming trends. GameZone is a digital playground dedicated to various formats – from Indie games via VR installations to Game jams – and takes place in the Kunstgebäude and in the Kunstmuseum. At Breuninger, physically fit gamers can immerse themselves in the virtual world of HOLOGATE and face the popular VR challenge in teams

Kunstgebäude Stuttgart

In this area of the GameZone selected universities are presenting their student’s newly developed games.

TUE, 30.04. – SAT, 04.05., 10:30 AM – 8 PM + SUN, 10:30 AM – 6 PM

Everyday life consists of Science – the air that we breathe, the sun shining on our skin, the taste of popcorn and the distinctive smell of a cinema. At the same time, Science is complicated and often hard to understand. Here, the wonderful symbiosis between “Science and Animation” begins.

The heartbeat of the visualisation of physiological processes started 1861 already; the “All Seeing Eye” has a candid view of corpuses, corals and cinematography. The unseen, which is held together by “Invisible Forces”, claims its space and the “ABC of Science” offers points of view from amused to zany. The “Imaginative Apparatus” is racing high, releasing enormous power. This power fuels “Cells, Cells, Cells”; their complex interactions finally create the “Blumenwunder” (wonder of flowers).

“She Blinded Me With Science” – and all of us see so much clearer than ever before

PRESENTED AND CURATED BY: André Eckardt, Dorothea Kaufmann

Kunstgebäude Stuttgart: Tue, April 30 – Sat, May 4, 10:30 am – 8:00 pm // Sun May 5, 10:30 am – 6:00 pm

Music Game Jam

The Game Jam on the subject of “Kammermusik” (“Chamber Music”) is the result of a new cooperation with the Stuttgart Kammerorchester (SKO). This competition has classical music at the centre of its playing idea. Five teams of four people maximum were chosen among the candidates, who – over the course of 34 hours – develop interactive experiences to accompany, highlight and add to the live performance of a chamber orchestra. Musicians of the SKO are on site to help with suggestions and questions relating to the musical parts.

The developed gameideas are presented on Sunday, 05 May at 18:15 on the big LED screen at the Schlossplatz. The Music Game Jam starts on Friday, 03 May at 11 am and finishes on Saturday, 04 May at 8 pm.

Hack for Europe

Diversity, democracy and freedom are at the core of “Hack for Future”. Creative programmers, game designers, graphic designers, students and people interested in Europe are developing playing ideas and first prototypes on the subject of Europe as part of this two-day Game Jam. At the same time, the “Hack for Europe” provides a forum for exchange of creative people in the animation and games sector.

The developed game prototypes are presented and played on Sunday, 05 May at 17:30 on the big LED screen at the Schlossplatz. The “Hack for Europe” starts on Friday, 03 May at 11 am and finishes on Saturday, 04 May at 8 pm.

CHALLENGE ACCEPTED – DIGITAL INTERACTIVITY IN MUSEUMS

Wed, 01.05., 11 am, Kunstgebäude Stuttgart, Kuppelsaal

Experiments, experiences, perspectives and discourse – how may digital interactivity change and augment the future museum. Which insight can be contributed by cultural institutions, creatives or researchers to this ongoing process? The symposium focuses on different approaches of digital media implementation in museums to contribute to the ongoing process of developing meaningful experiences within the future museum

Organised by the Stuttgart Media University (HdM) within the promotion programme “Digitale Wege ins Museum II“ by the Ministry of Science, Research and the Arts Baden-Württemberg.

Speakers:Prof. Mag. Dr. Jürgen Hagler (University of Applied Sciences, Upper Austria; Playful Interactive Environments), Kevin Bacon (Digital Manager at Royal Pavilion and Museums, Brighton & Hove), Prof. Dr. Sabiha Ghellal (Hochschule der Medien, Stuttgart), Vashanth Selvadurai (Aalborg University, Denmark; Center for Interactive Digital Media & Experience Design)

DEMOCRACY – JUST A FUNNY GAME?

Thu, 02.05., 2 pm, Kunstgebäude Stuttgart, Kuppelsaal

When programmers try to create games which emulate democracy, a certain concept of democracy needs to be presupposed. In order to prepare for the democracy hackathon we will therefore take a closer look at the different kinds of normative ideas linked to the concept of democracy. Does democracy mean that „the people“(whoever that may be) can rule without restraints? In what way is the sovereign will of the people limited by rules or natural law? How can the idea of the Separation of Power be implemented? The input will show that there is no neutral conception of democracy and that choices need to be made. In preparation of the Democracy Game Jam Hack for Europe, various models of concepts of democracy are taken into account.

Speaker: Dr. Felix Heidenreich, Universität Stuttgart, Internationales Zentrum für Kultur- und Technikforschung

EDUTAIN ME 5.0 – THE PLAYING CLASSROOM

Thu, 02.05., 3:30 pm, Kunstgebäude Stuttgart, Kuppelsaal

The panel discussion “Edutain Me”, held in cooperation with the Landesanstalt für Kommunikation Baden-Württemberg (LfK) for the fifth time at the Stuttgart Festival of Animated Film, is focusing on the potentials of digital games in the educational sector in and outside of schools – alongside the increasing importance of digitalisation. As part of this, the results of LFK and Initiative Kindermedienland Baden-Württemberg, which came out of the workshop that took place prior to this event, are to be presented. The aim of the task group is to develop didactically adapted concepts for teachers with regard to certain contents, to incorporate games into the lessons in a meaningful way. The biology game “Abgetaucht – ein Fischlernspiel” (“Diving down – a fish learning game”) developed by senior students of the Ludwig Uhland Gymnasium in Kirchheim Teck in cooperation with the Hochschule
der Medien is presented among others to illustrate the topic. In the last few years, developers of educational games and serious games, multipliers from the sectors of politics, education and schools met to discuss the possibility of cooperations between game developers, publishers and school representatives.

Speakers: Volker Schebesta (Staatssekretär im Ministerium für Kultus, Jugend und Sport), Prof. Dr. Jan M. Boelmann (Pädagogische Hochschule Freiburg), Prof. Dr. Sabiha Ghellal (HdM Stuttgart), Andrea Hemper (Oberstudienrätin Ludwig Uhland Gymnasium, Kirchheim unter Teck), Christoph Rasulius (Pixelcloud, Stuttgart)

GAMES IN POLITICAL EDUCATION

Thu, 02.05., 2:30 pm, Kunstgebäude Stuttgart, Kuppelsaal

The combination of realistic scenarios and informal learning processes make games exciting learning media for political education. How to use such games and how to develop them in interdisciplinary teams will be discussed, taking the new digital, experiential and educational game EINLEBEN by Heinrich-Böll-Stiftung as an example. EINLEBEN is a web-based game for tenth grade lessons and up, and addresses the diversity aspect of social background. It demonstrates how decisions affect the course of a life, and how different starting conditions play an important role.

Speakers: Dorothee Schulte-Basta (Heinrich-Böll Stiftung Berlin), Ralph Stock (Promotion Software, Tübingen)

TREMBLE BEFORE THE MIGHT OF SCIENCE! – WISSENSCHAFT IM DIGITALEN SPIEL

Fri, 03.05., 11 am, Kunstgebäude Stuttgart, Kuppelsaal

The subject of Science in Digital Games can be looked at from at least two perspectives: on the one hand it is about how science is depicted in the game. Which representations can be traced and how are they designed? Which narratives and stereotypes are transported? On the other hand it is about the question of how the games themselves can be scientific tools. But how can digital games themselves become scientific tools, tools to gain knowledge? How can they be integrated in research
paradigms and be part of experiments? Which priority standards can be assigned to Citizen Science and Gamification?

Presented by Prof. Dr. Stephan Schwingeler (HAWK, Hildesheim) in English

Let your play instinct run free: at GameZone Kids – supervised by media educators of ComputerSpielSchule Stuttgart, Stuttgarter Jugendhaus Gesellschaft and Merz Akademie Stuttgart – children between 6 and 14 years of age can play entertaining but also educational games with family and friends on a daily basis. From current consoles to VR headsets – it’s all available to be tried and tested. In addition, the media experts are available for frank discussions and creative workshops.

Tue, April 30 – Sat, May 4, each at 10:30 am – 8:00 pm // Sun, May 5, 10:30 am – 6:00 pm

Kunstmuseum Stuttgart

“Prologue: The Fate of Assassins” by Tsui Ka Hei, Haze is based on Dragon’s Delusion, a comic by KongKee (Kong Khong-Chang). The comic is a sci-fi revisionist take on a piece of classical Chinese literature, “Encountering Sorrow”. The Poem expresses the sorrow and helplessness of Qu Yuan the poet parting with a dying kingdom.

In this reinvention, the poet appears in the memories of an android, Joe, who lives a low life in the futuristic city of Hong Kong. Haunted by these sudden memories,
Joe embarks on a journey to search for his true self. And he didn’t know he was pulled into a secret mission of assassinate Emperor Qin. “Prologue: The Fate of Assassins” is a side story about the assassination attempt. With the plan of pretending a performer in front of Emperor Qin. One step closer, one step towards the accomplishment.

When an animator meets a choreographer, the former seek to expand the realm of storytelling by bringing in the latest technology, virtual reality, into a performance. It raised the tough question of liveness of the performance when the dance is actually appearing in a virtual landscape. Also recalling the conflicts between Reality versus Delusion… With dancer Huen Tin Yeung (artist name: Cliff).

DESIGNED AND PRESENTED BY: Tsui Ka Hei, Haze

TUE, 30.04. – SUN, 05.05., 10 AM – 6 PM + FRI, 03.05., 10 AM – 9 PM // TUE, 30.04. – SUN, 05.05., 5 PM

Breuninger

Are you up for breaking through the door to virtual reality and compete as part of a team? Then Breuninger is the place to be: the multiplayer playground HOLOGATE lets you dive deep into the game world together with up to three friends, family members or spontaneous co-players! You are not controlling an Avatar, you are the Avatar – perceiving your surroundings from inside his body. Equipped with high-end VR headsets and controller, you delve into a virtual adventure for ten minutes. No need for any previous knowledge or preparation – you can start right away. As a team, you coordinate and plan your moves in the game. The system stores your high scores and the daily and weekly winners can look forward to great prizes.

Whether it’s a snowball fight with penguins in ‘Cold Clash’ or hot dance moves in the virtual world of ‘Groove Guardians’. All that is needed is physical commitment and what better place to go for this than the Sports department on the 3rd floor at Breuninger?

Come by and join us!

SAT, 27.04. – SAT, 04.05., 10 AM – 8 PM // BREUNINGER, 3. OG SPORTABTEILUNG