CHALLENGE ACCEPTED – DIGITAL INTERACTIVITY IN MUSEUMS
Wed, 01.05., 11 am, Kunstgebäude Stuttgart, Kuppelsaal
Experiments, experiences, perspectives and discourse – how may digital interactivity change and augment the future museum. Which insight can be contributed by cultural institutions, creatives or researchers to this ongoing process? The symposium focuses on different approaches of digital media implementation in museums to contribute to the ongoing process of developing meaningful experiences within the future museum
Organised by the Stuttgart Media University (HdM) within the promotion programme “Digitale Wege ins Museum II“ by the Ministry of Science, Research and the Arts Baden-Württemberg.
Speakers:Prof. Mag. Dr. Jürgen Hagler (University of Applied Sciences, Upper Austria; Playful Interactive Environments), Kevin Bacon (Digital Manager at Royal Pavilion and Museums, Brighton & Hove), Prof. Dr. Sabiha Ghellal (Hochschule der Medien, Stuttgart), Vashanth Selvadurai (Aalborg University, Denmark; Center for Interactive Digital Media & Experience Design)
DEMOCRACY – JUST A FUNNY GAME?
Thu, 02.05., 2 pm, Kunstgebäude Stuttgart, Kuppelsaal
When programmers try to create games which emulate democracy, a certain concept of democracy needs to be presupposed. In order to prepare for the democracy hackathon we will therefore take a closer look at the different kinds of normative ideas linked to the concept of democracy. Does democracy mean that „the people“(whoever that may be) can rule without restraints? In what way is the sovereign will of the people limited by rules or natural law? How can the idea of the Separation of Power be implemented? The input will show that there is no neutral conception of democracy and that choices need to be made. In preparation of the Democracy Game Jam Hack for Europe, various models of concepts of democracy are taken into account.
Speaker: Dr. Felix Heidenreich, Universität Stuttgart, Internationales Zentrum für Kultur- und Technikforschung
EDUTAIN ME 5.0 – THE PLAYING CLASSROOM
Thu, 02.05., 3:30 pm, Kunstgebäude Stuttgart, Kuppelsaal
The panel discussion “Edutain Me”, held in cooperation with the Landesanstalt für Kommunikation Baden-Württemberg (LfK) for the fifth time at the Stuttgart Festival of Animated Film, is focusing on the potentials of digital games in the educational sector in and outside of schools – alongside the increasing importance of digitalisation. As part of this, the results of LFK and Initiative Kindermedienland Baden-Württemberg, which came out of the workshop that took place prior to this event, are to be presented. The aim of the task group is to develop didactically adapted concepts for teachers with regard to certain contents, to incorporate games into the lessons in a meaningful way. The biology game “Abgetaucht – ein Fischlernspiel” (“Diving down – a fish learning game”) developed by senior students of the Ludwig Uhland Gymnasium in Kirchheim Teck in cooperation with the Hochschule
der Medien is presented among others to illustrate the topic. In the last few years, developers of educational games and serious games, multipliers from the sectors of politics, education and schools met to discuss the possibility of cooperations between game developers, publishers and school representatives.
Speakers: Volker Schebesta (Staatssekretär im Ministerium für Kultus, Jugend und Sport), Prof. Dr. Jan M. Boelmann (Pädagogische Hochschule Freiburg), Prof. Dr. Sabiha Ghellal (HdM Stuttgart), Andrea Hemper (Oberstudienrätin Ludwig Uhland Gymnasium, Kirchheim unter Teck), Christoph Rasulius (Pixelcloud, Stuttgart)
GAMES IN POLITICAL EDUCATION
Thu, 02.05., 2:30 pm, Kunstgebäude Stuttgart, Kuppelsaal
The combination of realistic scenarios and informal learning processes make games exciting learning media for political education. How to use such games and how to develop them in interdisciplinary teams will be discussed, taking the new digital, experiential and educational game EINLEBEN by Heinrich-Böll-Stiftung as an example. EINLEBEN is a web-based game for tenth grade lessons and up, and addresses the diversity aspect of social background. It demonstrates how decisions affect the course of a life, and how different starting conditions play an important role.
Speakers: Dorothee Schulte-Basta (Heinrich-Böll Stiftung Berlin), Ralph Stock (Promotion Software, Tübingen)
TREMBLE BEFORE THE MIGHT OF SCIENCE! – WISSENSCHAFT IM DIGITALEN SPIEL
Fri, 03.05., 11 am, Kunstgebäude Stuttgart, Kuppelsaal
The subject of Science in Digital Games can be looked at from at least two perspectives: on the one hand it is about how science is depicted in the game. Which representations can be traced and how are they designed? Which narratives and stereotypes are transported? On the other hand it is about the question of how the games themselves can be scientific tools. But how can digital games themselves become scientific tools, tools to gain knowledge? How can they be integrated in research
paradigms and be part of experiments? Which priority standards can be assigned to Citizen Science and Gamification?
Presented by Prof. Dr. Stephan Schwingeler (HAWK, Hildesheim) in English