WELCOME TO THE GAMEZONE!

 

This year, the GameZone curated by Prof. Dr. Sabiha Ghellal (Stuttgart Media University) and Prof. Dr. Stephan Schwingeler takes place at even two new, special venues: At Kunstmuseum Stuttgart, the programme is dedicated to the issue of „Digitisation and Museums“ and we present the games nominated for the Animated Games Award Germany; at GameZone Talents, we present the latest games by students of German and international academies. In the Games Pavilion on Schlossplatz, we link games and architecture under the slogan “Building Worlds”. Another key issue is “eSports”.

Games flash meets Animated Games Award Germany

Five innovative games for computer, mobile phone or game console have been nominated for the Animated Games Award Germany. On each festival day, we play one of them live on the open-air stage: the so-called Games Flash. On Friday, we present a top highlight: the professional eSport players of football club VfB Stuttgart, Erhan „Dr. Erhano“ Kayman und Marcel „Marlut“ Lutz. The Stuttgart Media University and VfB Stuttgart host an exclusive “FIFA eSports Meet, Greet and Play” event with the two pro-gamers – a must-attend event!

 

Tue, April 24 – Su, April 29, Open Air/ Festival Garden, 7 pm daily

GameZone Installations

 

Nothing Happens – An Animated VR Experience

In the cold outskirts of town, something is about to happen. A crowd of people has assembled to witness a spectacle… “Nothing Happens VR” can be experienced through a VR set, but the creators also developed a special surrounding including stage lighting and dirt on the floor that will put the spectator deep into the “Nothing Happens” universe.

Pac-Art – Arcade Game

IPac-Art adapts the principle of the famous video game Pac-Man (Japan, 1980) but transforms its characters and key graphic elements. Pac-Man and the ghosts chasing him become artists; the special objects that he has to eat to get points are famous works of contemporary art. For example, Andy Warhol’s “Campbell’s Soup Cans”, Damien Hirst’s shark in formaldehyde (“The Physical Impossibility of Death in the Mind of Someone Living”), or, as a reference to the original game’s country of origin, the Japanese artist Takashi Murakami’s “Rainbow Flower” appear repeatedly.

 

Tue, Wed, Thu, Sat, 10 am – 8 pm // Fri, 10 am – 9 pm // Sun, 10 am – 6 pm

GameZone Talents

 

In this area of the GameZone selected universities are presenting their student’s newly developed games.

 

Tue, Wed, Thu, Sat, 10 am – 8 pm // Fri, 10 am – 9 pm // Sun, 10 am – 6 pm

Building worlds! Games & Architecture

 

The Pavilion “Lichtwolke”, initially developed for “Raumwelten – Platform for Scenography, Architecture and Media” at Ludwigsburg back in 2015 hosts part of the GameZone for the first time on occasion of 25 editions ITFS. It is set up in front of the main courtyard of Stuttgart’s Neues Schloss (New Castle) and is home to the games exhibition “Building Worlds – Games & Architecture” and several special events. The temporary, pneumatic structure has been created and designed in cooperation between Raumwelten and students of Stuttgart State Academy of Art and Design and Stuttgart Technology University of Applied Sciences.

Tue, April 24 – Sun, April 29, 10 am – 6 pm daily

GameZone Talks

DIGITALISATION AND MUSEUMS

Wed, April 25, Games-Pavillon, 10 am

In the context of the digitisation strategy for Baden-Württemberg, the programming competition “Code for Culture” of the Open Culture BW project by MFG Medien- und Filmgesellschaft Baden-Württemberg was initiated last year. Several games created as part of the programming competition are available for playing at our special exhibition “Digitisation and Museums“. The panel “In between distraction and new immersions” is dedicated to the reporting of experiences from the “Code for Culture” programming competition, and the critical discussion of the following issues: Which forms of digitisation are appropriate in the first place, what are the related organisational challenges, and what has been planned for the future?

Speakers: Corina Langenbacher (Medien- und Filmgesellschaft Baden-Württemberg/MFG) //  Dr. Caroline Gritschke (Haus der Geschichte Baden-Württemberg) // Nicole Deisenberger (Kunstmuseum Stuttgart) // Martin Otto-Hörbrand (Linden-Museum Stuttgart) // Tabea Mernberger (Staatliche Kunsthalle Karlsruhe) // Denise Rothdiener (Badisches Landesmuseum Karlsruhe)
Moderation: Prof. Dr. Sabiha Ghellal (Hochschule der Medien, Stuttgart)

Open Stage Games BW: „Code of Freedom 1991“

Wed, April 25, Games-Pavillon, 7.30 pm

“Code of Freedom 1991” is a 15-minute virtual reality experience, in which a user enters the bloodshed at Vilnius TV tower on January 13th 1991 as a journalist with a camera, and has to make the toughest decisions of conflict journalism – to either film and give evidence of the Soviet army’s aggression, or to help wounded, peaceful protesters. Using archive audio and animated environment based on real events, the VR experience will create a documentary where the users can make their own decisions.

Speaker: Andrius Lekavicius

The presentation takes place within the Open Stage Games BW in cooperation with MFG Baden-Württemberg, CyberForum, K³ Kultur- und Kreativwirtschaftsbüro of the city  Karlsruhe and Film Commission Region Stuttgart.

eSports and Beyond – MOVE!

Thu, April 26, Games-Pavillon, 10 am

Sports club VfB Stuttgart has created a new eSports department on July 19, 2017. VfB is thus the third football Bundesliga team to establish itself in the eSports field. To this end, VfB Stuttgart has signed two pro gamers: Erhan Kayman and Marcel Lutz. We invite experts to exchange ideas on the occasion of our panel “MOVE! Marketing opportunities and possible applications for eSports, with the aim of promoting eSports in the region”. In addition, an eSports Meet & Greet with the new VFB pro gamers takes place on occasion of the Games Flash on Friday, April 27 at 7 p.m. on the open-air stage in the Festival Garden.

Speakers: Christian Ruf (VfB Stuttgart), tbc (Hochschule der Medien Stuttgart)

Hosted by: Prof. Dr. Sabiha Ghellal (Hochschule der Medien Stuttgart)

Edutain Me 4.0 – Games in school

Thu, April 26, Bürger- und Medienzentrum im Landtag (BMZ), 4 pm

Together with the Media Authority of Baden-Württemberg (LFK), we will look at Edutain Me 4.0 games in school lessons. In this year’s discussion round with best practice examples, we will concentrate on the use of games in school lessons and, while considering digitalisation, talk about possibilities for gamification in the area of learning, education and continuing education together with education policy makers and game developers, media educators and publishers.

During the discussion, the results from the LFK and MFG Medien- und Filmgesellschaft Baden-Württembreg’s work will be presented. Before the ITFS, they created a special working group to examine what needs and requirements teachers have when it comes to games in school lessons. First, Michel Wacker (Gentle Troll Entertainment, Würzburg) and Julia Weber (BWHM, Stuttgart) will present their project “MeisterPOWER”, which was developed for school lessons in Baden-Württemberg to introduce students especially to trade professions in a gender-neutral way.

Speakers: Dr. Susanne Eisenmann (Ministerin für Kultus, Jugend und Sport des Landes Baden-Württemberg, Stuttgart), Dr. Ilas Körner-Wellershaus (Verlagsleiter Urheberrecht & Kommunikation, Ernst Klett Verlag GmbH, Stuttgart/Leipzig), Dr. Wolfgang Kreißig (Präsident der Landesanstalt für Kommunikation Baden-Württemberg, Stuttgart), Jasmin Srouji (Tinkertank, Berlin), Michel Wacker (Gentle Troll Entertainment, Würzburg), Julia Weber (BWHT, Stuttgart)

Hosted by: Andreas Garbe, (ZDF, Mainz)

Building worlds – Architecture and computer games

Fri, April 27, Games-Pavillon, 10 am

Computer games represent architecture and are themselves architectural. Whether it’s fantastical cathedrals, labyrinthine space stations or completely open worlds from Hyrule to fictitious cities like Los Santos: Computer games celebrate and explore spatial representations as their key motif. Games’ polygons are building blocks for a virtual architecture, and games are navigable spaces. Only by interacting with the games can the space be experienced and explored. With this, computer games have created their own way of telling a story that evokes both locations and non-locations as a narrative architecture.

The panel looks at the connections between computer games and architecture from various perspectives with experts from architecture, game studies and game design.

Speakers: Prof. Dr. Thomas Hundt (jangles nerves GmbH, Stuttgart), Dr. Marc Bonner (Institut für Medienkultur und Theater, Universität Köln), Vesta Juoceviciute (Iron Digital, Vilnius)
Hosted by Prof. Dr. Stephan Schwingeler (HAWK, Hildesheim)

Festival Garden

Games flash meets Animated Games Award Germany

Five innovative games for computer, mobile phone or game console have been nominated for the Animated Games Award Germany. On each festival day, we play one of them live on the open-air stage: the so-called Games Flash. On Friday, we present a top highlight: the professional eSport players of football club VfB Stuttgart, Erhan „Dr. Erhano“ Kayman und Marcel „Marlut“ Lutz. The Stuttgart Media University and VfB Stuttgart host an exclusive “FIFA eSports Meet, Greet and Play” event with the two pro-gamers – a must-attend event!

 

Tue, April 24 – Su, April 29, Open Air/ Festival Garden, 7 pm daily

Kunstmuseum Stuttgart

GameZone Installations

 

Nothing Happens – An Animated VR Experience

In the cold outskirts of town, something is about to happen. A crowd of people has assembled to witness a spectacle… “Nothing Happens VR” can be experienced through a VR set, but the creators also developed a special surrounding including stage lighting and dirt on the floor that will put the spectator deep into the “Nothing Happens” universe.

Pac-Art – Arcade Game

IPac-Art adapts the principle of the famous video game Pac-Man (Japan, 1980) but transforms its characters and key graphic elements. Pac-Man and the ghosts chasing him become artists; the special objects that he has to eat to get points are famous works of contemporary art. For example, Andy Warhol’s “Campbell’s Soup Cans”, Damien Hirst’s shark in formaldehyde (“The Physical Impossibility of Death in the Mind of Someone Living”), or, as a reference to the original game’s country of origin, the Japanese artist Takashi Murakami’s “Rainbow Flower” appear repeatedly.

 

Tue, Wed, Thu, Sat, 10 am – 8 pm // Fri, 10 am – 9 pm // Sun, 10 am – 6 pm

GameZone Talents

 

In this area of the GameZone selected universities are presenting their student’s newly developed games.

 

Tue, Wed, Thu, Sat, 10 am – 8 pm // Fri, 10 am – 9 pm // Sun, 10 am – 6 pm

Games-Pavillon at Schlossplatz

Building worlds! Games & Architecture

 

The Pavilion “Lichtwolke”, initially developed for “Raumwelten – Platform for Scenography, Architecture and Media” at Ludwigsburg back in 2015 hosts part of the GameZone for the first time on occasion of 25 editions ITFS. It is set up in front of the main courtyard of Stuttgart’s Neues Schloss (New Castle) and is home to the games exhibition “Building Worlds – Games & Architecture” and several special events. The temporary, pneumatic structure has been created and designed in cooperation between Raumwelten and students of Stuttgart State Academy of Art and Design and Stuttgart Technology University of Applied Sciences.

Tue, April 24 – Sun, April 29, 10 am – 6 pm daily

GameZone Talks

DIGITALISATION AND MUSEUMS

Wed, April 25, Games-Pavillon, 10 am

In the context of the digitisation strategy for Baden-Württemberg, the programming competition “Code for Culture” of the Open Culture BW project by MFG Medien- und Filmgesellschaft Baden-Württemberg was initiated last year. Several games created as part of the programming competition are available for playing at our special exhibition “Digitisation and Museums“. The panel “In between distraction and new immersions” is dedicated to the reporting of experiences from the “Code for Culture” programming competition, and the critical discussion of the following issues: Which forms of digitisation are appropriate in the first place, what are the related organisational challenges, and what has been planned for the future?

Speakers: Corina Langenbacher (Medien- und Filmgesellschaft Baden-Württemberg/MFG) //  Dr. Caroline Gritschke (Haus der Geschichte Baden-Württemberg) // Nicole Deisenberger (Kunstmuseum Stuttgart) // Martin Otto-Hörbrand (Linden-Museum Stuttgart) // Tabea Mernberger (Staatliche Kunsthalle Karlsruhe) // Denise Rothdiener (Badisches Landesmuseum Karlsruhe)
Moderation: Prof. Dr. Sabiha Ghellal (Hochschule der Medien, Stuttgart)

Open Stage Games BW: „Code of Freedom 1991“

Wed, April 25, Games-Pavillon, 7.30 pm

“Code of Freedom 1991” is a 15-minute virtual reality experience, in which a user enters the bloodshed at Vilnius TV tower on January 13th 1991 as a journalist with a camera, and has to make the toughest decisions of conflict journalism – to either film and give evidence of the Soviet army’s aggression, or to help wounded, peaceful protesters. Using archive audio and animated environment based on real events, the VR experience will create a documentary where the users can make their own decisions.

Speaker: Andrius Lekavicius

The presentation takes place within the Open Stage Games BW in cooperation with MFG Baden-Württemberg, CyberForum, K³ Kultur- und Kreativwirtschaftsbüro of the city  Karlsruhe and Film Commission Region Stuttgart.

eSports and Beyond – MOVE!

Thu, April 26, Games-Pavillon, 10 am

Sports club VfB Stuttgart has created a new eSports department on July 19, 2017. VfB is thus the third football Bundesliga team to establish itself in the eSports field. To this end, VfB Stuttgart has signed two pro gamers: Erhan Kayman and Marcel Lutz. We invite experts to exchange ideas on the occasion of our panel “MOVE! Marketing opportunities and possible applications for eSports, with the aim of promoting eSports in the region”. In addition, an eSports Meet & Greet with the new VFB pro gamers takes place on occasion of the Games Flash on Friday, April 27 at 7 p.m. on the open-air stage in the Festival Garden.

Speakers: Christian Ruf (VfB Stuttgart), tbc (Hochschule der Medien Stuttgart)

Hosted by: Prof. Dr. Sabiha Ghellal (Hochschule der Medien Stuttgart)

Edutain Me 4.0 – Games in school

Thu, April 26, Bürger- und Medienzentrum im Landtag (BMZ), 4 pm

Together with the Media Authority of Baden-Württemberg (LFK), we will look at Edutain Me 4.0 games in school lessons. In this year’s discussion round with best practice examples, we will concentrate on the use of games in school lessons and, while considering digitalisation, talk about possibilities for gamification in the area of learning, education and continuing education together with education policy makers and game developers, media educators and publishers.

During the discussion, the results from the LFK and MFG Medien- und Filmgesellschaft Baden-Württembreg’s work will be presented. Before the ITFS, they created a special working group to examine what needs and requirements teachers have when it comes to games in school lessons. First, Michel Wacker (Gentle Troll Entertainment, Würzburg) and Julia Weber (BWHM, Stuttgart) will present their project “MeisterPOWER”, which was developed for school lessons in Baden-Württemberg to introduce students especially to trade professions in a gender-neutral way.

Speakers: Dr. Susanne Eisenmann (Ministerin für Kultus, Jugend und Sport des Landes Baden-Württemberg, Stuttgart), Dr. Ilas Körner-Wellershaus (Verlagsleiter Urheberrecht & Kommunikation, Ernst Klett Verlag GmbH, Stuttgart/Leipzig), Dr. Wolfgang Kreißig (Präsident der Landesanstalt für Kommunikation Baden-Württemberg, Stuttgart), Jasmin Srouji (Tinkertank, Berlin), Michel Wacker (Gentle Troll Entertainment, Würzburg), Julia Weber (BWHT, Stuttgart)

Hosted by: Andreas Garbe, (ZDF, Mainz)

Building worlds – Architecture and computer games

Fri, April 27, Games-Pavillon, 10 am

Computer games represent architecture and are themselves architectural. Whether it’s fantastical cathedrals, labyrinthine space stations or completely open worlds from Hyrule to fictitious cities like Los Santos: Computer games celebrate and explore spatial representations as their key motif. Games’ polygons are building blocks for a virtual architecture, and games are navigable spaces. Only by interacting with the games can the space be experienced and explored. With this, computer games have created their own way of telling a story that evokes both locations and non-locations as a narrative architecture.

The panel looks at the connections between computer games and architecture from various perspectives with experts from architecture, game studies and game design.

Speakers: Prof. Dr. Thomas Hundt (jangles nerves GmbH, Stuttgart), Dr. Marc Bonner (Institut für Medienkultur und Theater, Universität Köln), Vesta Juoceviciute (Iron Digital, Vilnius)
Hosted by Prof. Dr. Stephan Schwingeler (HAWK, Hildesheim)

What else?

 

In the Game Zone Kids at our Festival Garden, attended by the ComputerSpielSchule of the Media Authority of Baden-Württemberg and the Merz Akademie Stuttgart, children and youngsters from 6 to 14 years of age can explore the world of gaming together with their friends, parents or relatives and play together. Exciting activities are offered on a daily basis, from tournaments to rallyes.